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These are special areas the player comes across in every zone where they have the option to join an open quest series. These two-or three-part quest lines usually consist of eradicating several dozen enemies, then killing the boss character that appears. Powerful siege weapons, like catapults and trebuchet, aid players in their goal, and the door must be destroyed by a battering ram in order to gain entry. Once inside, it's necessary to destroy the mighty Keep Lord and his minions to gain control. After this is accomplished, special RvR weapons and armour can be purchased from Keep vendors. PvP this advanced easily keeps me busy for hour on end! While "WAR's" focus may be RvR, there is still plenty of enjoyable traditional questing against computer-controlled monsters. In fact, one of the game's highlights is a brand new form of mission called the Public Quest.
"WAR" looks fantastic on a high-end computer, but doesn't take a fancy machine to enjoy. Similarities to "World of Warcraft" are apparent in visuals and game-play style, but that is where the resemblance ends. "WAR" is grittier, has a more user-friendly (and customizable) interface, sports superior PvP, and never feels like a monotonous grind.When this happens, the game calculates the contributions every player made, and the top players get a nice reward. Further rewards can be acquired by repeating these quest lines to gain Influence points.