The character types of World of Warcraft should be different enough DateTime:12/11/2008 5:18:50 PM
The world of warcraft player can start over as a different type and not feel bored at doing the same thing again. For best results players should be able to fight and cooperate with other players, as humans are more of a challenge than bots and the social aspects can be a game's big draw. This doesn't get rid of the need for classic wandering monsters to kill when alone.
The second part is the setting. The world in which the gamers will play is usually tightly planned. There is a growing trend in allowing player designed content, but it is too early to know if this is a dead end, a minor outgrowth of the main genre or the coming thing. This is the artistic side of the endeavor.
The third part is the engineering end, ensuring the game is capable of handling the traffic and is stable enough to handle normal and unusual conditions. The game designer here must understand the technical issues of networking and the internet, and must also understand how to design the game to maximize the play aspect and also minimize the strain on the equipment.
|