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It does do everything very well. The game is easily accessible thanks to a variety of handy tools. For instance, take the Tome of Knowledge, an in-game, dynamic encyclopedia of your adventures. You can look up your quests, find your current kill counts, or read up on lore. It's also handy to keep track of the many achievements that you can amass; the game is layered with dozens upon dozens of rewards, from a catchy title ("The Crucial Crusher") to recognition when you die 100 times. It's these small things that add up, because you get a sense that everything has been woven together from the beginning, rather than having all these different parts simply being welded together at the end.
All of these are acceptable paths to play through WAR. If you like solo or small parties, you can spend most of your time on quests and dabble every now and then with the larger-scale stuff. If you're into PvP you've got two different kinds to keep you happy, and it's easy to organize a party, a war band (a larger party), or a formal guild that has officers and tithes and even rules. And, it goes out of its way to give you rewards, so there are ways to get great loot if you just work at it hard enough. This is also a very social game; the levels are just the right size to offer room to explore, but they're so not big as to scatter the population of a server. The result is that you're always running across other players.