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What makes Warhammer Online so unique compared to majority of the other MMORPGs is the Realm vs. Realm battles that not available in any other game other than Dark Age of Camelot which is also created by the makers of Warhammer Online, Mythic Entertainment which is now known as EA games. A player chooses between two opposing factions that will face off against each other in castle sieges, open plain battles, group battles, "zerg" fights of over a 100 players at a time. A strong leader(s) is required to lead troops of hundreds of players into battle for one goal. To overthrow the opposing side. No other game has offered what Dark Age of Camelot and Warhammer is able to provide.
There are also certain similarities that the two online games share, like graphics for instance. They both share a look and feel of animated fantasy realm, though warhammer online seems to have a darker and less cartoonish touch, you'd still have to be blind not to notice the similarities between the two massively multiplayer online role playing games. There are also several other similarities between the two such as separate factions of races, quests, PVE, PVP, RVR and the. All of these things are great and influential in making World of Warcraft an excellent and also very popular game but how does it fair for WAR? Will the end result be the same?